-Removed trees -Added props to block the sightline that trees blocked previously -Fixed some other issues -Removed window in main Read the rest of this update entry...
-Optimization changes (new skybox, nodraw) -Made some tweaks to prop arrangement -Detailed out-of-bounds areas, some of which removed bullet-collidable walls -Made map brighter -Detailed spawn Read the rest of this update entry...
-Did more detailing -Various quality of life changes: more blockbulleting, added areaportals and hint brushes, better optimized the skybox -Fixed some bugs with A13 -De-cluttered some parts of the map -Added sightline blocker on second to stop ankle shots -Slightly raised platform tower on mid -Removed the wall separating main from the rest of lobby, replacing it with a wood partial wall to make lobby flow better Read the rest of this update entry...
lol there was a typo in the last iteration name i fixed it here Read the rest of this update entry...
WOW! this map has really grown up since i last looked at it are there any VODs available of this being pugged?
Dwaggy's stream has VODs of this, but there's also plenty of demos on demos.tf of various versions of this map. A14 hasn't been tested yet though.
-Made cliff look better on last -Fixed some other irregularities Read the rest of this update entry...
-Did more detailing -Opened up fountain -Removed fountain ammo pack -Changed mini ammo pack in stairs to fountain to a medium ammo pack Read the rest of this update entry...
Detailed the map completely Switched some small ammokits to medium ones Smoothed clipping Read the rest of this update entry...
Made some adjustments to sightline on last Added a new ramp for attackers pushing right into last Redesigned the right push into last from lobby Re-detailed cellar to look better Read the rest of this update entry...
Fixed some incorrect textures Did some minor detail work Fixed clipping on the planks on second Read the rest of this update entry...