You know what else exploits habit loops? Corporations. I don't see anyone saying they're addicted to shopping at Target.
Sure, but you know what else you don't see very often? Drug addicts admitting they have a problem.
Convincing addicts in general that they have a problem is usually an incredibly difficult thing to do, so this argument really doesn't hold its own man.
Consumerism is a huge problem in our society today though, so it's not like corporations aren't succeeding too using similar tactics.
The idea that a video game can control your actions through a screen, as though it's some kind of diabolically engineered mind trap, is fucking absurd.
Do you really think anyone many people play world of warcraft past the 2000 hour mark because of it's superbly designed mechanics which are just loads and loads of fun?
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
I do think people make choices. Everyone has free will. But some people are too stupid to actually use it.
Nope. A person's environment dictates pretty much everything they will do, and think.
Your's, and everyone else's, actions and thoughts are the result of the values, and experiences you have been exposed to in your environment.
(see the video I linked before)
Also watch this.
I know that a game that exploits habit loops will probably get some people addicted. But when that person is losing loved ones and losing jobs and letting their hygiene or appearance suffer, when that person is playing non-stop--which is what you described yourself grazr, not me, as an example of what this does--that is purely the choice of that person, whether it be conscious or subconscious, and I don't believe it has anything to do with how susceptible they are to addiction. Don't tell me I oversimplified when you did that to begin with.
Cigarettes are designed to be addictive, and have addicted millions upon millions of people. They have developed a chemical dependance, which has developed a higher priority to them than anything else. The same is true for video games. When you're playing one your brain is releasing all kinds of chemicals that have the same effect.
Is it really such a farfetched idea that a game designed with careful scheduling in order to take maximum advantage of this and keep people playing longer, or do you think it's just a coincidence that WoW, which is a subscription based game, just happens to have all these people who are totally hooked on it so that they'll keep paying month after month?
Over the last few decades there has been loads of research into psychology and behavioral sciences, and how it pertains to getting people to consume as much as possible. It's the reason why we have ridiculous advertisements nowadays that almost never show the product and are usually totally ridiculous, whereas in the fifties we had commercials that actually showed us the fucking product and how great it is. Meanwhile consumption has grown and grown. This knowledge is easily applied to countless other capable mediums, including games.