This is what irritates me for the most part, because this simply does not happen. Saying that without any kind of aim, a sniper will always headshot someone at close range is like saying that every shot a soldier fires is a crit.
No it's not, because it does happen, and i'm not sure how many people have agreed already. 5?
Saying "Saying that without any kind of aim, a sniper will always headshot someone at close range is like saying that every shot a soldier fires is a crit." is what irritates you seems silly because the analogy is fundamentally flawed. A headshot will always crit with an arrow, there's nothing to garauntee a rocket will crit and insta-kill. So what's that all about? Firing an arrow in the general direction of an enemy within 10ft will almost always headshot. This is what Nineaxis was trying to say. I don't know what you don't understand about this statement. Something is screwy with either the hitbox or lag compensation or SOMETHING that garauntees that 99.9999% of point blank arrow shots result in a headshot.
In all honesty, I have never seen a sniper run around and engage in close combat wielding only the Huntsman and begin to murder everyone around them.
We're not talking about combat-medic style snipers, although they have frequently been refered to as such by the TF2 community, we're talking about ambushing a sniper (which is what the standard approach to killing them IS, as any other approach is retarded because they are a SNIPER) and them turning around and headshotting you consistantly when they notice (like you damage them or they hear you uncloak), without any chance to evade other than not engaging them at all.
PS: I've been hit in a place other than the before and haven't died... as a scout.
It obviously wasn't fully charged and therefor failed to deal 100% potential damage.
But you are right, plugging 2 crit headshots into a huntsman sniper is probably the best tactic to employ, especially if they have the razorback. The trouble is a spy's main targets are sentry's, snipers and heavy's and when you have to physically avoid your 'prey' something seems at odds. But it's not even that this is just an issue with spy's, it's an issue with any class that intends to get in close and bat the hell out of the sniper. Their supposed weakness.
It's not that the huntsman should not be significantly nerfed, there's not a problem with it's damage dealing, just that the consistant pointblank headshots is a major issue, one that contradicts Valve's own criteria for the very invention of the weapon in the first place.