Here we go! This is my first serious map that's made it to testing. The idea is for this to be a two-stage payload with three caps in each stage in the first stage and two in the second, ending with Blu blowing up Red's radio tower on top of a mountain base. I'm aiming for a alpine theme. Stage one has a strange new elevator mechanic on the first cap. When the point is capped, the cart is taken up a lift into a new area and the spawns switch around a bit. This (hopefully) creates the feeling the first cap is a sort of "mini-round." Tell me how it goes, it might be a complete train wreck (pun intended). Feedback is appreciated!