L1: Registered, Male
It was only the third episode of George Lopez, I swear, officer!
Hey, I need help. I'm making a sewer in my map and the water and floor underneath won't show up when I run the map. EDIT: fixed
You likely have a leak in your map. See more: https://developer.valvesoftware.com/wiki/Leak
New KOTH map soon. Should be fun!
PL map almost done. Need textures put in.
Need help with using the Hydro style cap point arrows. Any advice?
or use the discord or something
To be honest, it would have been easier for you to have just made a forum than posting comments on your profile. just a little tip! :)
Lighting is overdone. Might need to tone down a little.
Fixed point B!
Fixed the lighting glitch. It was probably a skybox I accidentally made a func_detail. Payload map coming soon, point B wont cap now.
My map's light_environment is broken and I need help.
Working on a payload map. I need someone who can texture it in the theme of a factory/mining facility and some help with changing spawns. :)
To change spawns, simply disable the spawnpoints of the original spawn and enable the spawnpoints of the new spawns. You'll probably want to disable the door triggers of the original spawns, and enable the door triggers of the new spawn as well (the forward spawn would start with both the spawn points and the door triggers disabled so you don't start up there and can't access it before you're not supposed to)
Anyone know how to make multiple active spawns? I need it for a KOTH map. If you could tell me how or do it for me, that'd be great.
Just create another spawnroom with spawnpoints. In pl_goldrush last, there's actually 2 different spawns as well as pl_badwater too.
I need a hightower style cart elevator for an upcoming payload map. can anyone help me?
Just got back from a 1 week camp. The beds were crap.
New KOTH map!
Trying to make a unique payload map. Don't know where to start!
Edited CTF_PAINTBALL to be shorter, feel free to download and send me any edits!
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