Your submission should be in this naming convention: holiday_<forum name>.bsp (If you're forum name is stupidly long, compromise on your name, not the prefix. eg. detail_vfig.bsp for Velvet Fist Iron Glove's entry because we love him).
Your submission should be in this naming convention: holiday_<forum name>.bsp (If you're forum name is stupidly long, compromise on your name, not the prefix. eg. detail_vfig.bsp for Velvet Fist Iron Glove's entry because we love him).
EDIT: Map is so small, it makes me laugh. Hahahaha. (No, seriously, my Christmas tree will take up the entire map.)
And since it's all detail, I'm guessing we won't need to go crazy with optimization? Just enough to look around with a reasonable fps?
can the picture be taken in Gmod?
Do we have to make a development page?
EDIT: Map is so small, it makes me laugh. Hahahaha. (No, seriously, my Christmas tree will take up the entire map.)
What about the 2D skybox? The inner faces are at the 2048x2048 borders (and all the brushwork and entities are within that), but the brushes the skybox is made of extend 32 units outward. I don't imagine this should be an issue since that's all removed during compliation, but I just wanted to make sure before I get too much further.