Not even all CP maps have the CP prefix. TC is the perfect example of that.Whether or not the single prefix CP should cover all of those variations and whether or not SD should fall under the CTF prefix is irrelevant, the question to answer is "What is SD?" and the answer to what makes up the gameplay of an SD map doesn't change in light of those ultimately superficial aspects.
The problem atm is that there is no real clue on what SD actualy covers and for that reason its hard to tell what is a must, and what is a gimmick.
What i suspect to be required for SD :
- A neutral flag that once taken by a team remains for that team until its timer expires:
This probably requires some entity work to handle the owner. Both on pickup and resetting. - A capture point that requires a longer time with the capper on it
That its a moving elevator doesnt matter, it could aswel simply be a gate opening on a stationary point. The elevator is a gimmick to me. - A final cappoint which makes you capture the flag
This is where you finaly deliver the intel and is only unlocked when the cappoint has been taken (the gate is open/the rocket has opened). And it will remain shortly open even if you are pushed off the point (although thats again something that could be map specific).