/flails arms in air
Alrighty then. Exactly five years ago on Christmas I released the very first prop library. I thought this would be a good day to throw out a huge update to the pack since I have been doing it slower as of late. I went through my entire list of planned things and stuff that needed looking into or fixing and got it done.
I was even forced to finally write an application that (semi-)automates the process of getting new props into the library because the steampipe change meant Hammer sorts and filters props differently and my old method and records were useless. Now I just hit a few buttons and all I need to do is separate and sort the new props. (no easy task, in and of itself
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Unfortunately I also had to take an axe to the prop library again, it is now in three parts to prevent Hammer from having an aneurism.
I sifted through almost all of the resources and updated them in some way check the main post for the changelog.
Also check the main post because
that got an overhaul too. I drastically shortened it by cutting out a lot of the stuff I am sure nobody cared about reading and brought it up to date and hopefully the new FAQ will quell some of the repeated questions.
There are also two little web pages I made up to deal with what I never quite could within the confines of Hammer. One that lists props that are not suited for the library but I have felt should be easily glanced at. Another that explains the detail sprite markers on my blend thumbnails because it grew too large for my info texture and I was able to actually explain it.
See main post for the links.
Merry Christmas!
/flails arms wildly again