When i found this, i had been spending 10 minutes trying to figure out doors (i'm new)
and then i saw a little point and click thingy to put doors in, and i downloaded it and it worked and i was like:
Hmm, the doors dont seem to work.
i dont know if its just me, but i have put the doors in, double checked, and replaced them, but they still let all pass trough.
and the resupply lockers arent animated anymore, somehow
what am i doing wrong?
I'm new to mapping, so this might be a dumb question, but is there a way to edit these props?
Right now when I place any of the stairs in, I let them go down past the ground to get them the right height, and I'm overlapping guard rails to get them the right length. Probably not the best way to do it.
When I opened hammer this morning, I immediately saw that custom stuff it added to ease mapping (namely the custom info_player_teamspawn model and all the pretty point entity icons) was again at Valve's standard. The ABS prefabs however were still there. Did Valve release an update or something that has re-overwritten stuff or is this a problem on my side?
Sounds like it reverted to using the default FGD. Did you use the Reset Game Configurations thing in the SDK? You can switch it back in Hammer by going to Tools > Options > Game Configurations, and in the FGD box select the entry that is there (tf.fgd) and click remove. Then click add and select tf-abs.fgd from the sourcesdk\bin\orangebox\bin directory (not sure if it navigates there by default).
There is a pretty big error that needs to be fixed. You helped me figure it out on pl_manngrove, but it should be fixed so others don't have the same issue...
For single stage payload, each CP on the property name "RED Previous Required Point 1" should be set to cp_one
If this isn't fixed then it results in the red team only being able to block the cart from progressing 5-10% of the time.
It is worth noting, in the library itself payload blocking works, and you are the first to have a map that was brought to my attention where it failed to work. So while it is something I intend to add in the library, it doesn't seem like an error that is imperative to fix immediately.
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