- Apr 19, 2009
- 4,460
- 1,724
I am having the same problem as Schwa and Wander.
Win 7 64Bit
Quad Core
8GB of ram
9600 GT
80 GB SSD
Win 7 64Bit
Quad Core
8GB of ram
9600 GT
80 GB SSD
I'd c&p the full exception, but it won't let me select it, much less copy it.
Apparently some people have had problems with Kensington mouse drivers that crash when they try to install certain apps or with certain installers.
If you can, un-install Kensington Mouseworks and use only the default mouse drivers. (Look at it this way: If those drivers do turn out to be the real problem, they're better off gone no matter what kind of extra-button functionality they might add.)
http://code.logos.com/blog/2009/06/patching_a_crash_in_kensington_mouseworks.html
http://www.oooforum.org/forum/viewtopic.phtml?t=16246
http://social.msdn.microsoft.com/fo.../thread/3ab4fc8f-1212-424f-ac35-ba41be66e1ba/
Basically what you are going to want to do is when you open his library you are going to uncheck all the visgroup boxes EXCEPT for the Arena one. After that is done in the graph screen drag a box around the entities to select them and ctrl+c to copy. Press ctrl+n to open up a new hammer graph and ctrl+v to paste it into that new area. Now you have all the basic entities to make sure your arena map "runs".
After you have that done you are going to want to create a very basic block layout of your map. After you have created a nice blocked out layout you can place the point where you think it should be and then start slowly making the layout more detailed. Making sure to make ANY small tedious pieces func_detail by press ctrl+enter as long as they aren't making it so you can see the void(black area) When you go to test your map to make sure you don't get any error or "leaks" you can use the cordon tool located on the toolbar at the top or make a giant hollowed out box around your map for the time being. Also make sure to add 1 respawn player position if there isn't already one for each team so that way you know where you will spawn in at at level load.
Now, if you load your map, you will notice the server will keep you in the spawn area as it waits for more players to join. Open up the console and type sv_cheats 1;bot. This will add a bot to the server and let you playtest the map.
Thank you so much!
But now I have another problem. I created a map for Arena that just was a big room thinking I would insert textures and scenery later. I playtested the map and everything went fine (except the capture point being covered with purple squares). I exited the playtest and added some textures and playtested the map again, but none of my changes to the map were visible. I added more things and playtested again but the map I'm get to play when i playtest my map is still just the big empty room.
Do you have any idea what I am doing wrong?
Thanks in advance!
I'll get an update out with the new stuff sometimeish. Still getting my system back to where I was after an MFT corruption on my system disk. Though, it seems nobody cares about the new stuff much.