Complete Guide to Adding Custom Objects to your TF2 Map Is there something you want that you can't find among Team Fortress 2's included objects? Are you eager to put your own custom objects and textures into your latest map? Well, if you're like me , you realize now that the process of getting a custom model into a Source map is not automated or even convenient. In fact, this may be the fourth or fifth tutorial you've looked at, because most tutorials on importing objects (including Valve's own documentation) have various holes and sometimes unclear information. The purpose of this tutorial is to make as complete a guide as possible to the process of getting a custom object into a Team Fortress 2 map. The same process will work for other games like Half Life 2 and Counterstrike, but it's about time you got a TF2-specific tutorial on this subject. And I want to help you skip the headaches I went through. Follow me as we go through the process. Note: Thanks to 3DRyan for clarifications and corrections on a few points of this tutorial.