First off great tutorial.
I figured out how to get my model compiled but I get a purple/black error texture.
here is a screen grab of the texture info app.
the strange thing in the image seems to be the .vmt instead of .vmf in the file. I'm not sure if this is an error or how to change it.
the other strange thing is that the uv's are perfect in maya and softimage mod tool when textured with a .tiff but when a identical .vtf is applied in s.m.t. the textures are slightly off from left to right on the image. I deleted history before going to s.m.t. and the obj does work with tiff just strange with vtf. I'm not sure if this has to do with the error texture.
here is the text from the .qc file
/*
----------------
teledome QC
----------------
*/
$modelname teledome.mdl
$origin 0 0 0 90
$scale 1.0
$body "Body" "teledome.smd"
$staticprop
$surfaceprop "metalpanel"
$upaxis Z
$cdmaterials "teledome/"
$sequence "idle" "teledome.smd" fps 30
$collisionmodel "teledome_coll.smd"
{
//Mass in kilograms
$mass 20.0
$concave
}
So I'm not sure were to go from here, any help would be great