CP Trotim

Trotim

aa
Jul 14, 2009
1,195
1,045
too tired to write a description now, just a thread for people to dump feedback if there is any

Edit: A mode with 3 CPs. One unlocks at random and has to be capped. Then, the next CP unlocks. First team to own 2 out of 3 wins.
 
Last edited:

RaVaGe

aa
Jun 23, 2010
733
1,210
I liked the basic idea, but the layout isn't really good, there is only one true path to the point, and it's impossible to attack it when the ennemy is on it. Plus, it's was very hard to see which point was the point to attack, you need to mark the points on the HUD. So keep the idea, but rework A LOT the layout.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
I liked the basic idea, but the layout isn't really good, there is only one true path to the point, and it's impossible to attack it when the ennemy is on it. Plus, it's was very hard to see which point was the point to attack, you need to mark the points on the HUD. So keep the idea, but rework A LOT the layout.

I agree the layout is pretty terrible and that the letters need to be on the HUD (also, more signs)

I'm probably going to like, add one or two routes to the points as they are now to get some more testing of the mode in first though before I start on a proper map like this from scratch
 
Feb 14, 2008
1,051
931
Although the map itself isn't fantastic, the idea behind it is really good. I'd like to see more scramble maps.
 
Mar 23, 2010
1,874
1,699
better than domination. also trotim and trotim1?!? need to get better names man, like prestigepit and prestigepark >_>
 

Sergis

L666: ])oo]v[
aa
Jul 22, 2009
1,874
1,258
the problem is people run off the wrong way. the signs in spawn do nothing even though they are in people's face because the natural tf2 instinct "hold W 10 seconds for action" kicks in. when a point is unlocked, you have to spawn players so they naturally run the right way.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Oh nice, thank you! I totally forgot about this myself. Still think it has potential