Discussion in 'Map Factory' started by Trotim, Jun 30, 2011.
too tired to write a description now, just a thread for people to dump feedback if there is any
I liked the basic idea, but the layout isn't really good, there is only one true path to the point, and it's impossible to attack it when the ennemy is on it. Plus, it's was very hard to see which point was the point to attack, you need to mark the points on the HUD. So keep the idea, but rework A LOT the layout.
You might want to check out http://feedback.tf2maps.net/map/cp_trotim_72/ I left some feedback during the test.
I agree the layout is pretty terrible and that the letters need to be on the HUD (also, more signs)
I'm probably going to like, add one or two routes to the points as they are now to get some more testing of the mode in first though before I start on a proper map like this from scratch
Because some people asked, here is the entity setup I used:
now with HUD letter overlays which literally took half a minute to implement
Although the map itself isn't fantastic, the idea behind it is really good. I'd like to see more scramble maps.
better than domination. also trotim and trotim1?!? need to get better names man, like prestigepit and prestigepark >_>
I had to name this trotim_72 because muffin is a butt
Salvage C (the one with the death pit?), remove the death pit, turn into some sort of koth or something
the problem is people run off the wrong way. the signs in spawn do nothing even though they are in people's face because the natural tf2 instinct "hold W 10 seconds for action" kicks in. when a point is unlocked, you have to spawn players so they naturally run the right way.
Thank you! I really, really like the concept, but I agree that the points themselves are pretty bad. C is the best of the lot, but I think it's just okay. I'd start the map from scratch to be honest. :/
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