- Aug 6, 2014
- 1,056
- 536
Okay I initially used this thread to ask a different question, but I changed my mind on that, so now I'm asking this instead.
So my current project involves some pretty fancy use of func_breakables, to the extent that they are actually imperative to the gameplay. So I'd like to figure out a method of which I can track how much health it has so I can visually represent that somehow. I'm not certain if this is possible with a func_breakable, there may be an alternative, I might just be screwed. I dunno. Can I do this?
So my current project involves some pretty fancy use of func_breakables, to the extent that they are actually imperative to the gameplay. So I'd like to figure out a method of which I can track how much health it has so I can visually represent that somehow. I'm not certain if this is possible with a func_breakable, there may be an alternative, I might just be screwed. I dunno. Can I do this?
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