For some research, I'm compiling a list of things people think are good and bad in "modern" "realistic" shooters. The list is compiled from this thread as well as from chat. Good: Cosmetic Unlocks Unlocks like the hats in TF2 are fine, as long as they don't distract too much, or mess with silhouettes in a game that relies on them. Team Warfare Grouping players into squads and other similar methods of promoting teamwork in these realistic shooters can work well, and can help a small group of players feel like a strong and cohesive unit. Quality Areas and Aesthetics "When they dont slather everything in smake and dirt and brown, they can look quite nice." That big "Epic" feeling "Basically, the good bits of a good film. If someone can recommend me a shooter that feels big and epic without being dumb as a thick hollywood blockbuster, that's what i'm looking for." Good leveling (Sense of accomplishment) "Leveling in multiplayer is a great way of rewarding players, but only if done right - meaning not making the weapons you get after 100 hours of gameplay instakill with infinite accuracy and a ten billion rpm." Bad: Corridor maps Enclosed, or tiny routes through maps that lead into nothing but chokepoint after chokepoint. Bad Progression/Leveling Some people contend that side-grading and TF2's style of handling unlocks/progression is fine, whereas the methods games like Call of Duty and Battlefield 3 use are bad. Fake classes "Another thing I dislike in modern FPS games is when they attempt to have a class system, but the classes have so little diversity you don't even care." Bad shotguns Extremely short range and wide spread, no other alternatives. This seems to be somewhat fixed in BF2BC and BF3 by offering different ammo types, but is still a problem overall Strong Chance of Bad Plot Oh, we're saving AMURICAH from the Russians again. What's that? A nuke? Oh hey look, a double agent! Slow gameplay, quick deaths Many realistic shooters suffer from the "look for 5 minutes, die in 5 seconds" problem. The combat can be slow and not really that intense, then be over for you in a second when that sniper you didn't see turns your head into red mush. Limited Movement Either you move like you weigh 5 tons, or you have some really basic fancy movement like scripted climbing over low walls, but most realistic shooters don't have a lot of fancy/interesting movement around maps. Could be seen as a pro to people who enjoy realistic shooters. Weapons are all the same "There might be slight changes to ROF, spread, clip size and whatnot, but they're literally the same but with number tweaks. You may have a RPG somewhere in there, which is nice but not a counter-argument." (/c11) I'll update this as often as I can to reflect opinions I've heard from chat and this thread.