yeah this, would that be allowed or nah?I think what they want to do is do some work in Hammer first, then start over when the contest timer begins, using their knowledge of where things are going to go and the scale of it (no copy/paste).
Like sketching in 3D, basically.
What better time to do that thing that I've always thought about than now.
Also, if I were to... say... commission some art for my entry, would that fall under the purview of assets being public and, by extension, not be able to use them?
And I don't mean textures and models for a map this year. (He he he.)
im thinking of making a PL map with a unique and funny ending. aswell as hawing red be able to capture a control point to slow down blues progres. but ofcorse! im new to mapping still. only hawing 1 bad indoor(but pretty) map under my belt!
i will go and make a PL map so i can learn how to make a PL map. i am gonna use the abs's templates during the 72 hour jam.(altho i haw school on monday so its more of a 60 hour jam for me.)
but first! gotta learn haw to make everything manualy incase something does not work right. im actualy familiar with how the path_track works on a basic level. so i should be fine... hopefully...
I'll be honest: nobody understands how payload works properly, it's the most complicated PvP mode. I would suggest instead testing out how your Capture Point mechanic works instead.
I'll be honest: nobody understands how payload works properly, it's the most complicated PvP mode. I would suggest instead testing out how your Capture Point mechanic works instead.
Question: Can i do some sfm posters?
... Wait, nobody knows how payload works properly? What?
TF2's answer to "To bake an apple pie, you must first create the universe."Without using ABS or the VDC, make a payload cart. Go on.
Maybe I was being flippant but yeah, it's a complicated mode. You should definitely know how the basics of I/O works, but building a payload cart from scratch is IMO pointress when you can not.