As a non-mapper all this contest means to me is that you guys won't be producing as many maps for me to test. So I encourage you all to ignore this contest.
I also encourage you all to be as selfish as I am and ignore, and also try your best. Its excellent to have this kind of opportunity.
I just really hope the map plays better than it looks like it does.
Looking through hammer I found that valve already started some detailing. Will Valve submit their contest entry? I would love to see it finished.
This explains far more than you may, at first, realize.One thing about being a level designer is to work with what you've been given, not to bitch and moan because YOU don't like it. Valve's detailing team doesn't complain because the layout team does something they dislike, they work with it and adapt.
This explains far more than you may, at first, realize.
Anyone else bothered about that house (in func_detail) next to blue spawn which is not on grid? :thumbdown:
Well unfortunately those hours of playtesting further reinforced the fact the layout isn't all that great. :SThere is the problem. Seriously, how can you say 'THE LAYOUT IS HORRIBLE' when you haven't even PLAYED the map. (they were more than an hour on both US and EU server, and you can always play the map with bots).
And if you don't want your work associated with something bad, don't enter the contest.