I've never done MvM nor gone in-depth with the logic, but sounds fun! Might go for a collab.
I've never made an MvM map, and I haven't really played much of it, but I kind of have the urge to make something for this.
I suck at playing MvM, but I must say this is quite tempting. I guess it's time to learn how to play it!
anyone who's good at mvm logic, and the whole bot thing want to colab with me?
After having a discussion with LeSwordfish, getting feedback from other people and reading the posts here one more time, it seems like people are enthusiastic about participating in the contest but perhaps are a little scared or uneasy because they are not familiar with the MvM game mode.
To give people an opportunity to understand how MvM works, see how MvM maps & waves are designed, and ask me questions about the contest, I decided to schedule a marathon of gamedays tomorrow (April 8). We will be playing a variety of MvM maps, both Valve and community-made, on various difficulties (likely normal/intermediate mode). You are free to ask us questions about the map and wave design as we play through them, and we'll do our best to answer them. You'll benefit the most if you bring the mapper's eye to these games and observe how the map is built, how the waves are designed, and how players maneuver around the map to deal with the robot horde (chokepoints, flanks, ammo/health placement, building placement, places for cover, etc).
If you're interested in joining us tomorrow, be sure to join the server steam group! (The link is on the OP.) Tomorrow (at about 11 AM EDT), join the server group chat and wait for one of us to start a gameday. We will be running it pretty much all day until there's no longer any interest to play maps and missions. You don't need prior MvM experience of any sort to join us; we'll collaboratively decide on a map and difficulty in the group chat before starting a game. (Even sitting in team spectator and watching the game should be helpful.)
Hopefully this should give people some idea on how to work with the game mode, clear up doubts and confusions, and instill confidence.
I'll also start frequenting the TF2Maps steam group chat so that people can ask questions there as well. If you have questions, send them my way!