MrAlBobo
L13: Stunning Member
- Feb 20, 2008
- 1,059
- 219
I think the idea behind 2+ was that for a single stage a split second cap time can be kinda jarring if its the only one, if you have two you know that once the first cap is gone (even if you didnt notice until the announcer says it) you then have garenteed time to get your arse in gear and defend the next point properly, then if its the last point that is capped without you realising it you already knew you should have been defending harder, if its only one point its always "oops.. oh, next stage :/"
EDIT: also it keeps continueity with tf2 as we know it and it's been proven to be fun.
Becuase if there was only 1 cp to defend, red would just turtle right out of the gate. There would absolutely no reason for them to venture out of sight of the only cap (presumably by there spawn too)
hmm...kinda aware of these...but the reasons why they might be bad for gameplay in the sense of a large stage was not what I was looking for, I wanted to know why they were disallowed by the contest
and most of those arguments correspond to a map the size of dustbowl where 2 caps make sense, what if their were 5-6 rounds with only one cap instead...
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