I hope the Badwater fixes include RED's shortcut door trapping people, the ability for BLU to walk in the air over to the building with the spiral staircase, not to mention those extremely annoying doorways and their lack of clipping.
the ability for BLU to walk in the air over to the building with the spiral staircase, not to mention those extremely annoying doorways and their lack of clipping.
These are fixed! Thankfully you can slip in and out of doorways like a breeze now. I still get caught as I go up the spiral stairs near Red's spawn, though. I'll kind of miss being able to get into the spiral staircase building as a Blue player, though. But I won't miss having spies sneak through it while I'm an engineer on Red.
They did some bad playerclipping on some of the pipes outside the B building, and didn't clip the ones on later buildings (I'm talking the thick ones that curve over onto the roof).
I'm not fond of the huge, oddly angled pipes that are taking over the map, one which stops at an 8-unit thick wall. Some of the new detail is nice, the asplode kills my FPS though The trigger_hurt for the asplode is pretty small too (but at least there is one now)
My point is it simply degrades the gameplay and makes everything less fun. If you are playing a heavier class, half the people playing are dead by the time you reach the point. Scouts kill each other very easily, and you usually won't end up with significantly more scouts than the other team after the fight. Even if more of your scouts survive, or the other team simply doesn't have them, it is nigh useless..................................................................... I used to go pyro when granary was on if scout rushing happened.
Wait, that isn't a problem.