[TF2 Brewery] Requesting someone to take on this Map Concept

無敗 Muhai

L1: Registered
Feb 11, 2017
15
9
ab121d25a4.png


5e3cf9dbb3.jpg


download link: V V V
https://puu.sh/vGTCU/5879d2964d.vmf

-current state: vsh map-

I started this project a few years ago but I cannot really call myself a mapper, at least not one that can do everything them self. When it comes to detailing, it doesn't take long for me to get bored.

There are no mechanics set up in the map. I pretty much just added all the props and some textured buildings.

My current idea is for one side to be mainly the office portions of the factory, while the other consists of the machines and conveyors of beer bottles and being boxed up (also the cargo loading docks)

I'm asking if anyone would like to use this hammer file for literally anything, trade server, vsh, or hell maybe even a death run. I really just like the concept of making a brewery themed map and I'd hate for the idea to go the waste.

If it isn't too much, I'd just like to be credited for the concept in the end. Thanks for reading!
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
I'll take a look. Sounds interesting...
 

無敗 Muhai

L1: Registered
Feb 11, 2017
15
9
I'll take a look. Sounds interesting...
Great! :D add me on steam if u have any questions, I'd love to be involved any way I can. If you've heard of killzone3, I started making a map based off of "lente missile base" (2 sillowe bunker koth map) I'm wanting someone to take over aswell. It's more of an actual map, and not a modeled replica. I can send u info u you are interested aswell. Most of the basics have been modeled out.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
I have an a general idea what Gamemode I'm going to use at the moment.
I'm trying 3CP as an starting point. If that don't work, I'm going to make it KOTH.

I just got to find somewhere for the spawn rooms.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
I have decided to make it KOTH.. with a few alterations to the KOTH logic a little.

You need to turn on the power breakers to activate the control point. Also to make this harder, you need a keycard to access the breaker room.. (Keycard system still under work - I haven't tested it yet but in theory it should make it a challenge for players.

I had to make a bunker for each teams spawn rooms, but the map layout is completely unchanged except for a prop I textured.

The map title is "applejack_daniels_brewery_insert version number here (Currently A1).

I will upload A1 soon. I just got to make sure the keycard system works first.
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
I'm going to upload the barrel model soon... :)

I've hexed a standard Explosive barrel to fit the map theme.

I've also altered a few stats to make it more dangerous...

I put the KOTH point in the loading bay. There are 2 ways to access the control point.

Through the loading doors that are controlled by buttons and the other is through the offices.

The point is surrounded by the very unstable barrels of Applejack Daniels. You know what barrels is dangerous by the label...

Also do not press the red button on the console by the wall in the loading bay unless you wanna end up a mess on the floor....
 
Last edited:

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
A texture is.a texture.
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
915
1,545
A texture is.a texture.

If you want to make a pony themed map that's totally fine, i have no issue with it. It is however bad etiquette to take up a project and not abide to the original creators wishes.

edit: not to mention no keg or barrel in existence looks like that:
Red+Lion+Barnes++050.jpg
 

Cynder loves Portal

L420: High Member
Jan 9, 2016
434
103
無敗 Muhai, the map in it's current state is hard for my computer to compile it and it keeps getting invalid shapes errors.

So
I've decided to redo the map but I'm keeping the warehouse and the main building as part of the map.

Is that ok?
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,330
989
ab121d25a4.png


5e3cf9dbb3.jpg


download link: V V V
https://puu.sh/vGTCU/5879d2964d.vmf

-current state: vsh map-

I started this project a few years ago but I cannot really call myself a mapper, at least not one that can do everything them self. When it comes to detailing, it doesn't take long for me to get bored.

There are no mechanics set up in the map. I pretty much just added all the props and some textured buildings.

My current idea is for one side to be mainly the office portions of the factory, while the other consists of the machines and conveyors of beer bottles and being boxed up (also the cargo loading docks)

I'm asking if anyone would like to use this hammer file for literally anything, trade server, vsh, or hell maybe even a death run. I really just like the concept of making a brewery themed map and I'd hate for the idea to go the waste.

If it isn't too much, I'd just like to be credited for the concept in the end. Thanks for reading!
Could be extremely interesting if I could possibly change parts into one of the styles I love: abandoned industrial. Will definitely take a look :D
 

無敗 Muhai

L1: Registered
Feb 11, 2017
15
9
Could be extremely interesting if I could possibly change parts into one of the styles I love: abandoned industrial. Will definitely take a look :D
Hey, sorry for the late reply by almost a year lol. Feel free to use my content however you please ;) As was mentioned earlier in this thread, keeping to the game's style is highly requested. just wanting to be clear to all :)