You've given your map the final suffix but there are still gameplay, balance and detailing issues that need to be resolved. I don't understand why people are always so hastey to shove "final" onto the end of their map name when they barely tested late beta/RC versions.
Not having the time to develop the map further before submitting it to the contest is one thing, but the contest isn't the end of the world for your map unless you just don't care about it anymore.
- CP1 is twice as hard to capture as CP2, making the progression of difficulty feel very backwards.
- RED spawn is easily spawn camped from CP2 despite the low wall with the servers blocking direct LoS; BLU can just have 1 or 2 players on the point capturing whilst the rest spam the door from the ledge overlooking the entire room, or demomen can just use their indirect fire to cover themselves.
- RED have no high ground at CP2 meaning any long lasting direct defense of the point is impossible; usually resulting in RED turning to FaN scouts and airblasting pyro's rushing it from the spawn.
- BLU spawn is way too easily spammed for a CP1 level of difficulty. RED's advantages are numerous whilst BLU have as many disadvantages as RED's advantages.
- far flank at the staging area is only of use to the RED team and BLU spy's. Other classes can utilise this area, but their impact is negligable and usually a detriment to their teams progress when not attacking out of the primary spawn exit.
All in all area 1 should not be 3-4 minutes of spawn camping and 1 minute of despirately flushing the capture area of sentry nests.
CP2 should be harder than it is whilst CP1 should be easier. The 52% win ratio for BLU may seem like balance until you realise that most of RED's wins are at CP1 where BLU barely gain any ground at all.
The map still has development progress to be had and shouldn't be final, RC1 at best. Your hasteness is apparent in the fact that you had to update and re-release your map under the same file name which is problematic for servers and clients trying to play it.