Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix
  • Fixed a random crash that affected OSX only
  • Updated the collision geometry for the turbines in Powerhouse
  • Dropped weapons now retain their ammo and ÜberCharge levels unless the player commits suicide
  • Valve official quickplay and matchmaking servers are no longer listed in the server browser
  • Players no longer drop their weapons in MvM
  • Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot
  • Spies can no longer pick up weapons when disguised or cloaked
  • Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class
  • Fixed players dropping multiple instances of the same weapon at once
  • Fixed unintended changes to rocket and other explosive jumping behavior
  • Fixed dropped weapons occasionally using an incorrect skin
  • Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or not draw at all to others
  • Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings
  • Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments
  • Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise
  • Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife
  • Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this state will not be retroactively fixed.
  • Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.
  • Fixed being able to craft some previously un-craftable items
  • Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
  • Fixed a client crash related to particles
  • Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
  • Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle
  • Fixed a bug that caused the Shortstop to reload faster than normal
  • Fixed dropped energy weapons not being able to fire after being picked up
  • Fixed some weapons not displaying their charge meters after being picked up
  • Fixed the box used in the Box Trot taunt sometimes being the wrong color
  • Steam Community Market
    • Fixed skinned items appearing as "Decorated Item"
    • Items that are temporarily un-tradable can now properly be listed on the market

Source: TF2.com
 

YM

LVL100 YM
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Dec 5, 2007
7,158
6,079
TF2 is now a Souls game.

Drop your uber?
RUN LIKE FUCK TO GO GET IT BACK

See an enemy medic drop theirs or cause them to drop it?
TELL YOUR TEAM'S MEDIC TO PICK THAT SHIT UP POST FUCKING HASTE


Seriously guys, if you see a medic drop their uber TELL YOURS to pick it up
 
Mar 23, 2010
1,874
1,699
imo, in competitive, its gonna lead to a lot of medics suiciding when they think they are gonna die
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
Competitive will be so intense now. If your medic drops uber, everyone has to rush to defend the medigun, while the other team assaults it. It'll be very interesting to see how this plays out.

Don't be silly, it'll be banned from comp. They'll just ban medics from using any mediguns.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,259
999
There was some discussion on the HLDS mailing list, and someone mentioned that suiciding used the charge from the previous death, and this was intentional to stop misuse. Though it could easily be a bug.

Consider that a medic could get himself killed with no charge if he wished, just to cause the enemy to react, so his team could take advantage of the minor distraction. You could do it to trick an enemy medic in to dropping his own medigun in exchange for one that is depleted, or just so you could take the enemy's.

Or, sacrifice yourself with no charge. Then in all future encounters, suicide before you are killed so you leave an empty gun!
 

tyler

aa
Sep 11, 2013
5,100
4,621
The thing is if you die with an uber, there's a particle effect for it. At least I'm pretty sure? So teams would know.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,259
999
There is, and a sound effect. Kind of like a swish gush.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Valve official quickplay and matchmaking servers are no longer listed in the server browser

Can we just stop for a second to talk about how fucking stupid this is?
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
Can we just stop for a second to talk about how fucking stupid this is?

So happy they fixed it in the next update; I was having a lot of trouble with finding the right map for a contract through Quickplay.