A few of the new entities:
CBaseEntity - training_annotation
- m_displayText (Save|Key)(4 Bytes) - display_text
- m_flLifetime (Save|Key)(4 Bytes) - lifetime
- InputShow (Input)(0 Bytes) - Show
- InputHide (Input)(0 Bytes) - Hide
- m_iClassname (Save|Key)(4 Bytes) - classname
- m_iGlobalname (Global|Save|Key)(4 Bytes) - globalname
- m_iParent (Save|Key)(4 Bytes) - parentname
- m_iHammerID (Save|Key)(4 Bytes) - hammerid
- m_flSpeed (Save|Key)(4 Bytes) - speed
- m_nRenderFX (Save|Key)(1 Bytes) - renderfx
- m_nRenderMode (Save|Key)(1 Bytes) - rendermode
- m_nNextThinkTick (Save|Key)(4 Bytes) - nextthink
- m_fEffects (Save|Key)(4 Bytes) - effects
- m_clrRender (Save|Key)(4 Bytes) - rendercolor
- m_nModelIndex (Global|Save|Key)(2 Bytes) - modelindex
- m_iszResponseContext (Save|Key)(4 Bytes) - ResponseContext
- m_iMaxHealth (Save|Key)(4 Bytes) - max_health
- m_iHealth (Save|Key)(4 Bytes) - health
- m_target (Save|Key)(4 Bytes) - target
- m_iszDamageFilterName (Save|Key)(4 Bytes) - damagefilter
CBaseEntity - filter_tf_damaged_by_weapon_in_slot
- m_iWeaponSlot (Save|Key)(4 Bytes) - weaponSlot
- m_bNegated (Save|Key)(1 Bytes) - Negated
- InputTestActivator (Input)(0 Bytes) - TestActivator
- m_OnPass (Save|Key|Output)(0 Bytes) - OnPass
- m_OnFail (Save|Key|Output)(0 Bytes) - OnFail
- m_iClassname (Save|Key)(4 Bytes) - classname
- m_iGlobalname (Global|Save|Key)(4 Bytes) - globalname
- m_iParent (Save|Key)(4 Bytes) - parentname
- m_iHammerID (Save|Key)(4 Bytes) - hammerid
- m_flSpeed (Save|Key)(4 Bytes) - speed
- m_nRenderFX (Save|Key)(1 Bytes) - renderfx
- m_nRenderMode (Save|Key)(1 Bytes) - rendermode
- m_nNextThinkTick (Save|Key)(4 Bytes) - nextthink
- m_fEffects (Save|Key)(4 Bytes) - effects
- m_clrRender (Save|Key)(4 Bytes) - rendercolor
- m_nModelIndex (Global|Save|Key)(2 Bytes) - modelindex
- m_iszResponseContext (Save|Key)(4 Bytes) - ResponseContext
- m_iMaxHealth (Save|Key)(4 Bytes) - max_health
- m_iHealth (Save|Key)(4 Bytes) - health
- m_target (Save|Key)(4 Bytes) - target
- m_iszDamageFilterName (Save|Key)(4 Bytes) - damagefilter
CBaseEntity - tf_logic_training_mode
- m_nextMapName (Save|Key)(4 Bytes) - nextMap
- InputShowTrainingMsg (Input)(0 Bytes) - ShowTrainingMsg
- InputShowTrainingObjective (Input)(0 Bytes) - ShowTrainingObjective
- InputForcePlayerSpawnAsClassOutput (Input)(0 Bytes) - ForcePlayerSpawnAsClassOutput
- InputKickAllBots (Input)(0 Bytes) - KickBots
- InputShowTrainingHUD (Input)(0 Bytes) - ShowTrainingHUD
- InputHideTrainingHUD (Input)(0 Bytes) - HideTrainingHUD
- InputEndTraining (Input)(0 Bytes) - EndTraining
- InputPlaySoundOnPlayer (Input)(0 Bytes) - PlaySoundOnPlayer
- InputWaitForTimerOrKeypress (Input)(0 Bytes) - WaitForTimerOrKeypress
- m_outputOnPlayerSpawnAsScout (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsScout
- m_outputOnPlayerSpawnAsSniper (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsSniper
- m_outputOnPlayerSpawnAsSoldier (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsSoldier
- m_outputOnPlayerSpawnAsDemoman (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsDemoman
- m_outputOnPlayerSpawnAsMedic (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsMedic
- m_outputOnPlayerSpawnAsHeavy (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsHeavy
- m_outputOnPlayerSpawnAsPyro (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsPyro
- m_outputOnPlayerSpawnAsSpy (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsSpy
- m_outputOnPlayerSpawnAsEngineer (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsEngineer
- m_outputOnPlayerDied (Save|Key|Output)(0 Bytes) - OnPlayerDied
- m_outputOnBotDied (Save|Key|Output)(0 Bytes) - OnBotDied
- m_outputOnPlayerSwappedToWeaponSlotPrimary (Save|Key|Output)(0 Bytes) - OnPlayerSwappedToPrimary
- m_outputOnPlayerSwappedToWeaponSlotSecondary (Save|Key|Output)(0 Bytes) - OnPlayerSwappedToSecondary
- m_outputOnPlayerSwappedToWeaponSlotMelee (Save|Key|Output)(0 Bytes) - OnPlayerSwappedToMelee
- m_iClassname (Save|Key)(4 Bytes) - classname
- m_iGlobalname (Global|Save|Key)(4 Bytes) - globalname
- m_iParent (Save|Key)(4 Bytes) - parentname
- m_iHammerID (Save|Key)(4 Bytes) - hammerid
- m_flSpeed (Save|Key)(4 Bytes) - speed
- m_nRenderFX (Save|Key)(1 Bytes) - renderfx
- m_nRenderMode (Save|Key)(1 Bytes) - rendermode
- m_nNextThinkTick (Save|Key)(4 Bytes) - nextthink
- m_fEffects (Save|Key)(4 Bytes) - effects
- m_clrRender (Save|Key)(4 Bytes) - rendercolor
- m_nModelIndex (Global|Save|Key)(2 Bytes) - modelindex
- m_iszResponseContext (Save|Key)(4 Bytes) - ResponseContext
- m_iMaxHealth (Save|Key)(4 Bytes) - max_health
- m_iHealth (Save|Key)(4 Bytes) - health
- m_target (Save|Key)(4 Bytes) - target
- m_iszDamageFilterName (Save|Key)(4 Bytes) - damagefilter