Team Fortress 2 Now on Mac

Discussion in 'Featured News' started by drp, Jun 10, 2010.

  1. drp

    aa drp

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    From the blog:

    http://tf2.com/
    http://www.teamfortress.com/macupdate/
     
  2. The Political Gamer

    aa The Political Gamer

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  3. absurdistof

    aa absurdistof

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    Let the games begin..
     
  4. Micnax

    aa Micnax I maek map

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    I'm just getting my friend's friend to login to my account to get them for me :O
     
  5. Shaar

    Shaar L3: Junior Member<BR>toboruin

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    ENGI'S NEW SHOTGUN LOOKS THE SEX.

    in other news. this update looks pretty cool, aside from the obious, the training mode could be pretty fun
     
  6. AtomicTroop

    AtomicTroop L1: Registered

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    Speculations on that machine with a big handle in the Mann co. box under those hats, go!
     
  7. Geit

    aa Geit 💜 I probably broke it 💜

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    A few of the new entities:

    CBaseEntity - training_annotation
    - m_displayText (Save|Key)(4 Bytes) - display_text
    - m_flLifetime (Save|Key)(4 Bytes) - lifetime
    - InputShow (Input)(0 Bytes) - Show
    - InputHide (Input)(0 Bytes) - Hide
    - m_iClassname (Save|Key)(4 Bytes) - classname
    - m_iGlobalname (Global|Save|Key)(4 Bytes) - globalname
    - m_iParent (Save|Key)(4 Bytes) - parentname
    - m_iHammerID (Save|Key)(4 Bytes) - hammerid
    - m_flSpeed (Save|Key)(4 Bytes) - speed
    - m_nRenderFX (Save|Key)(1 Bytes) - renderfx
    - m_nRenderMode (Save|Key)(1 Bytes) - rendermode
    - m_nNextThinkTick (Save|Key)(4 Bytes) - nextthink
    - m_fEffects (Save|Key)(4 Bytes) - effects
    - m_clrRender (Save|Key)(4 Bytes) - rendercolor
    - m_nModelIndex (Global|Save|Key)(2 Bytes) - modelindex
    - m_iszResponseContext (Save|Key)(4 Bytes) - ResponseContext
    - m_iMaxHealth (Save|Key)(4 Bytes) - max_health
    - m_iHealth (Save|Key)(4 Bytes) - health
    - m_target (Save|Key)(4 Bytes) - target
    - m_iszDamageFilterName (Save|Key)(4 Bytes) - damagefilter

    [​IMG]

    CBaseEntity - filter_tf_damaged_by_weapon_in_slot
    - m_iWeaponSlot (Save|Key)(4 Bytes) - weaponSlot
    - m_bNegated (Save|Key)(1 Bytes) - Negated
    - InputTestActivator (Input)(0 Bytes) - TestActivator
    - m_OnPass (Save|Key|Output)(0 Bytes) - OnPass
    - m_OnFail (Save|Key|Output)(0 Bytes) - OnFail
    - m_iClassname (Save|Key)(4 Bytes) - classname
    - m_iGlobalname (Global|Save|Key)(4 Bytes) - globalname
    - m_iParent (Save|Key)(4 Bytes) - parentname
    - m_iHammerID (Save|Key)(4 Bytes) - hammerid
    - m_flSpeed (Save|Key)(4 Bytes) - speed
    - m_nRenderFX (Save|Key)(1 Bytes) - renderfx
    - m_nRenderMode (Save|Key)(1 Bytes) - rendermode
    - m_nNextThinkTick (Save|Key)(4 Bytes) - nextthink
    - m_fEffects (Save|Key)(4 Bytes) - effects
    - m_clrRender (Save|Key)(4 Bytes) - rendercolor
    - m_nModelIndex (Global|Save|Key)(2 Bytes) - modelindex
    - m_iszResponseContext (Save|Key)(4 Bytes) - ResponseContext
    - m_iMaxHealth (Save|Key)(4 Bytes) - max_health
    - m_iHealth (Save|Key)(4 Bytes) - health
    - m_target (Save|Key)(4 Bytes) - target
    - m_iszDamageFilterName (Save|Key)(4 Bytes) - damagefilter
    [​IMG]

    CBaseEntity - tf_logic_training_mode

    - m_nextMapName (Save|Key)(4 Bytes) - nextMap
    - InputShowTrainingMsg (Input)(0 Bytes) - ShowTrainingMsg
    - InputShowTrainingObjective (Input)(0 Bytes) - ShowTrainingObjective
    - InputForcePlayerSpawnAsClassOutput (Input)(0 Bytes) - ForcePlayerSpawnAsClassOutput
    - InputKickAllBots (Input)(0 Bytes) - KickBots
    - InputShowTrainingHUD (Input)(0 Bytes) - ShowTrainingHUD
    - InputHideTrainingHUD (Input)(0 Bytes) - HideTrainingHUD
    - InputEndTraining (Input)(0 Bytes) - EndTraining
    - InputPlaySoundOnPlayer (Input)(0 Bytes) - PlaySoundOnPlayer
    - InputWaitForTimerOrKeypress (Input)(0 Bytes) - WaitForTimerOrKeypress
    - m_outputOnPlayerSpawnAsScout (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsScout
    - m_outputOnPlayerSpawnAsSniper (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsSniper
    - m_outputOnPlayerSpawnAsSoldier (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsSoldier
    - m_outputOnPlayerSpawnAsDemoman (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsDemoman
    - m_outputOnPlayerSpawnAsMedic (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsMedic
    - m_outputOnPlayerSpawnAsHeavy (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsHeavy
    - m_outputOnPlayerSpawnAsPyro (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsPyro
    - m_outputOnPlayerSpawnAsSpy (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsSpy
    - m_outputOnPlayerSpawnAsEngineer (Save|Key|Output)(0 Bytes) - OnPlayerSpawnAsEngineer
    - m_outputOnPlayerDied (Save|Key|Output)(0 Bytes) - OnPlayerDied
    - m_outputOnBotDied (Save|Key|Output)(0 Bytes) - OnBotDied
    - m_outputOnPlayerSwappedToWeaponSlotPrimary (Save|Key|Output)(0 Bytes) - OnPlayerSwappedToPrimary
    - m_outputOnPlayerSwappedToWeaponSlotSecondary (Save|Key|Output)(0 Bytes) - OnPlayerSwappedToSecondary
    - m_outputOnPlayerSwappedToWeaponSlotMelee (Save|Key|Output)(0 Bytes) - OnPlayerSwappedToMelee
    - m_iClassname (Save|Key)(4 Bytes) - classname
    - m_iGlobalname (Global|Save|Key)(4 Bytes) - globalname
    - m_iParent (Save|Key)(4 Bytes) - parentname
    - m_iHammerID (Save|Key)(4 Bytes) - hammerid
    - m_flSpeed (Save|Key)(4 Bytes) - speed
    - m_nRenderFX (Save|Key)(1 Bytes) - renderfx
    - m_nRenderMode (Save|Key)(1 Bytes) - rendermode
    - m_nNextThinkTick (Save|Key)(4 Bytes) - nextthink
    - m_fEffects (Save|Key)(4 Bytes) - effects
    - m_clrRender (Save|Key)(4 Bytes) - rendercolor
    - m_nModelIndex (Global|Save|Key)(2 Bytes) - modelindex
    - m_iszResponseContext (Save|Key)(4 Bytes) - ResponseContext
    - m_iMaxHealth (Save|Key)(4 Bytes) - max_health
    - m_iHealth (Save|Key)(4 Bytes) - health
    - m_target (Save|Key)(4 Bytes) - target
    - m_iszDamageFilterName (Save|Key)(4 Bytes) - damagefilter
     
    • Thanks Thanks x 5
    Last edited: Jun 10, 2010
  8. Freyja

    aa Freyja ¯\_(ツ)_/¯

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  9. Karnage

    Karnage L3: Member

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    I don't own a mac but this is still an awesome update. The comic and the video were both very entertaining as usual :D

    "HA! Mysterious Button, you just got pressed by Saxton Hale!"
     
  10. NanoSquid

    NanoSquid L3: Member

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    Oh man, how long until someone figures out how to make a "campaign" with the new training mode suff? :D
     
  11. Da_Man

    Da_Man L4: Comfortable Member

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    Read the comic, and I felt vaguely insulted as a windows user. Oh well, all sorts of mac noobs to pick off. Yaaaay. The training mode looks pretty snazzy too. Also bots. Awesome.

    EDIT: Realted to comic:

    Saxton Hale vs. Steve Jobs

    Thats not even a fair fight.
     
    Last edited: Jun 10, 2010
  12. PL-7764

    PL-7764 L6: Sharp Member

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    My grandfather has a compatible Mac laptop, and I'll just so happen to be seeing him on Saturday for my grad party. Gotta ask his permission obviously, but I'm fairly sure now I'll be able to get me some earbuds. :thumbup:

    EDIT: It's all set up, I should have mah 'buds on Saturday! :)
     
    Last edited: Jun 10, 2010
  13. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Already on it
     
  14. Passerby

    Passerby L2: Junior Member

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    i was thinking of that the 2nd i saw it
     
  15. Icarus

    aa Icarus

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  16. Icarus

    aa Icarus

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    The other man in the comic is obviously Jobbs, head of Jobbs Corporation

    Mann vs Jobbs
     
  17. AgeNt_

    AgeNt_ L5: Dapper Member

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    anyone else see the
    NEW ENGY SHOTGUN?
    [​IMG]
     
  18. Grim Tuesday

    aa Grim Tuesday

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    What shotgun?

    I havent seen it in the 9001 threads already posted. I have acute
    shot-gun-no-see-um-idis. I need more cowbell.
     
  19. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    Cool.
    Now Valve has no more reasons to pussy foot around with the Engineer update!
     
  20. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    [​IMG]

    that shotgun

    Looks awesome