Styrofoam - The complete remake of 3cp map Shrimptown, all in your hands. cp_shrimptown_a1 was a contestant for the connect 5 contest, but due to it's major gameplay issues, the main one being last is very open and the overall map is overscaled, I took it into my own hands and disqualified it for the contest, despite matching all 5 blocks. And 4 months later, (even though I started a month ago) here it is. NOTES: Last looks ugly as fuck The flank to last is beautiful as fuck (can be found to the left of B building Listen to FUNKe's Spotify playlist, he's got some really neat music in there. This is NOT a contestant for the Connect 5 Contest. It was intended to, though. Japan assets are neato. Okay, now that you've read that (which you've probably not), enjoy my map. Now.
UPDATE NOTES: -Red now moves to back spawns when Blu caps A (whoops) -removed gaps at right flank to A -removed corner on right side of blu spawn -replaced full ammo with small health near blu spawn -perm opened shoji doors at blu spawn -lightened A point -fixed missing japan bridge textures (special thanks to Freyja) (I think) -removed C decal -moved A arrow sign at right flank -turned bundle of crates outside of C into a crate jump -matched cap times with merc park -made inclines to C a little less steep Nothing major changed, so i'm not gonna be adding screenshots. Read the rest of this update entry...
UPDATE NOTES: -adjusted blu spawn -moved blu forward spawn -some c door taller -some nails on not floating metal -increased height of B building -hazard tapes on A -c sign revived, added another c sign -focus lights on C and B -graygrid to reflectivity_30b -lightmaps reduced on only floors (not disps) and undersides (yay optimization or something) Read the rest of this update entry...
Fun fact: The iconic Reddit icon is named the "Snoo" from their early name, 'snew.com. UPDATE NOTES: -remade mid -door demolition derby happened, many doors did not survive -replaced lamp01's with lamp02's in that kinda dark C flank -also added lamp02's on the other side -more snow near C -improved some lights -minor detailing Screenshots coming tomorrow (or some other day) Read the rest of this update entry...
starchy is a moderator. UPDATE NOTES: -moved red spawn positions -removed light_spot on C point -made a door, opens when a caps because people going the wrong way -some easier window route from left C flank to red B -nobuild on only the A roof -added lanterns under bridge -areaportals (not everywhere) -more snow near C -improved some lights -minor detailing -lights -moved some decal -fixed capping behind the crate on 2nd and final -you can now hop onto the roof of A bridge with a few props -minor stuff -detailed A route to waters -detailed some of blu spawn -added funke dude -fixed red spawn tele entity not working (forgot to check clients rembember that Skittelz okay?) Read the rest of this update entry...