Startacker's deadbeat good-for-nothing useless and terrible maps (Open!)

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
649
1,198
(Overly exaggerated title)

Here's some maps that I've given up on/have no use for

CP_WORKSTRAINED
Ah, my first map I actually released, other than koth_insomniaplusboredom_a8. This map suffers the complete opposite of koth_yuckamuck (I'm pretty sure yuckamuck is gone, but if someone actually has it, pm me) Overscaled, long sightlines, improper brushwork, horrible last.
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CTF_2TURBINECROSSFALL
An April Fools map that never saw the light of day, would combine a lot of CTF maps into one.
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NOTE: The .vmf has more in it than the .bsp

KOTH_BOMBINGRUN
Have you noticed my fondness to 2 word names? I have.
This was a Frontline! KOTH map, suffering from flatness, large sightlines, and overscaledness
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"But Starfucker*, why should we care about these?"
They're good maps, they just need nurturing and a few lessons on how not to suck.
*Starfucker is the name of a band I really like, shortened to STRFKR

This is open, each map has their .vmf and .bsp listed down below.
 

Attachments

  • cp_workstrained_a1.bsp
    1.8 MB · Views: 315
  • cp_workstrained_a1.vmf
    831.1 KB · Views: 252
  • ctf_2turbinecrossfall.bsp
    3.1 MB · Views: 326
  • ctf_2turbinecrossfall.vmf
    1.6 MB · Views: 266
  • koth_bombingrun.bsp
    2.6 MB · Views: 288
  • koth_bombingrun.vmf
    905.9 KB · Views: 266
Last edited:

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
649
1,198
QWxC66d.jpg

Here's the original design (except sideways >:^(((((((((((((((()

And here's what it would probably look like in the end:
nAkZdmq.jpg

At the moment, the .vmf has 2fort spawns, turbine hallway and vent, and the doublecross intel room is somewhat done