Alright, so as much as I'd like to say this will be the last alpha, it won't! >:(
There are still a handful of large issues to be fixed. Here's my proposed changelist for a10, which I am REALLY hoping will be the last Alpha. If you have ANY gameplay concerns, no matter how small or huge, say them now. If you STILL think it's too large, give me a heads up. I don't want to have to rip apart displacements in rc4, guys.
1: Middle is still lacking in effective flanking routes. In order to fix, something needs to be done to the farthest cave routes that put you out on the side of the points. The solution is that I'm planning to raise that exit up and add either a bridge or a raised hill to let players get directly onto the point that way. Then I'll add some sort of pass under that spot to allow Scouts/etc behind enemy lines.
2: Last is playing much nicer but the lower route is still lacking. It's either too effective, when teams just ignore it entirely and get flanked, or not effective at all, when neither team uses it. To solve this issue. I'm going to rework the staircase up from the hole area so that it empties much closer to the point. That route is supposed to be the defense's best way to attack 2nd from last.
3: The stairwell room is not a safe offensive position, you're always vulnerable through the lower one way door when attacking 2nd and you're vulnerable to spam. To fix, I'm going to move the one way door from the lower area and put it up top. It will go from the wall where that rock is now to a new ledge (or something) that gives the offense a place to defend.
4: The health distribution seems to be out of whack. Right now there's 3 healths down low on the way to middle and 3 on all the sides of 2nd, but that leaves holes in the yard and on the 2nd CP. Both of those areas need to have access to some health... so I'll think of something to do there.
If anyone wants to suggest big changes, do it now. I'm not going to listen to you later. >_0
-FoX