CP_SPILLWAY A linear five-CP push map set in the cascading valley between two hydroelectric dams. Both dams are owned by the parent company Mann Co., but through an odd series of transactions RED and BLU have come to each run one of the dams. In an attempt to sabotage their rivals, both teams are now attempting to access the valves controlling the spillways of one another's dams. These spillways provide vital egress for overflowing water should the dams burst and flood the teams' bases. The first point is set in the floodgate control room, which is partially flooded by the water overflowing the teams' dams. The second point is set in the cavern where the spillway passes through, controlling the vital override controls for either team's emergency pressure valve. The middle point is located in the basin where the water finally settles and the surrounding buildings control either team's dam. Thanks to the following: Sawks & Nineaxis, who have stepped up late in the alpha versions and volunteered their help mapping :3 Sexy Bread, for being my entity-creation-slave and idea bouncer! Without him, I would just be a dumb newb with a map idea. A Boojum Snark, for the Props & GameType libraries Mangy and F_M for their amazing support, plus the time of the entire 2f2f community Various others including Flame, Remix, Mavrix, Gear, Icarus, MrAlbobo, Supertoaster, etc for their support and testing help! All of TF2Maps for the wonderful testing and the answers to all my dumb, newb questions. Please remember that at this point visuals are not important. It is pretty for an alpha and I like to make it that way, but I haven't even made an effort to fix the ugly shadows and unimportant details yet so cool it. I need gameplay feedback NOW, not later. I'm hoping that the beta versions will be 100% detailing and I can avoid gameplay issues at that stage altogether.