Snipergen said:I'm only impressed by the vid of the guys that play the original TF with the rocket launchers, that's some mad skill.
Gah, that includes me :/
Snipergen said:I'm only impressed by the vid of the guys that play the original TF with the rocket launchers, that's some mad skill.
Agreed, allthough I found soldier shit-hard when I began playing.I actually agree with you DJive, most newbies can play it well .. IF they are already good and experienced with other games such as CS and UT. If they aren't then it can be quite tricky to get used to at first especially if you have bad aim and you're not used to predicting enemy movements.
This is the one key thing I like about TF2 though, most classes you can play as a newbie and still feel like you're doing well and contributing, yet all of them have higher skill curves and things to master as it were. I'll admit I've seen a lot of new soldiers get themselves high on the score board without ever knowing how to rocket jump or control their ammo. It's the same fight with pyro's, they CAN be a push w+fire class, but find a good pyro who knows what he/she is doing and it doesn't seem so nooby after all !
I'd say skill... if the second is fired before the target is knocked upwards I don't see how any cheat could predict movement that isn't occurring yet.
[INC] Zodiac;36570 said:I'll say most people use scripts, thanks to FPSBANANA.com
As an experienced scripter, I can tell you the only useful function for soldiers that scripts provide is a one-click rocket jump (crouch+jump+fire with one click). There are some pretty sophisticated scripts for other classes (spy in particular) but not many can aid with the soldier.