I picked up the e-mail notification for this while in a McDonalds waiting for a bus, and I have to say it made my evening, so thank you for the kind words.
As it happens I checked the time it took to run between spawns and points on both this map and on Dustbowl, and the travel times across the maps were almost identical, but there's always room for improvement after the playtest. If it turns out it's a bit too long, I was thinking maybe of having the near corner and the lower tunnel as Blue exits as opposed to the far corner and the tunnel. I'm also aware that the whole area approaching point 2-2 will probably be the biggest candidate for structural changed if any will need to occur, including maybe expanding the courtyard a little around the final approach to 2-2. As for 2-1, I can see what you mean about the possibility that it could be overlooked by players so I'll look into ways of remedying that, maybe by either moving its location a little or adding lights/signs/routes to draw attention.
Believe me, had I not been travelling back across England I would have loved to have joined in the playtest - in fact, as I type this I can see the map being tested on a full server - but I thought I'd rather watch the demo after today as I'm out again next weekend, uni life being as busy as ever.