Smoulder - 3CP Submission for the Rule of Threes contest.
Smoulder is a mostly simple symmetrical 3CP map with a twist: as the final point is being captured, next to the point, a large gate slowly opens. This can simultaneously help attackers finish the capture, as well as allow the defending team to more easily get to and potentially retake mid if the attackers' push fails (if no one is capping, the door slowly closes).
This is also my submission to the Rule of Threes contest, most likely for both the minor (shorter, gameplay only) and major (longer, detailing included) parts of the contest.
Screenshots:
Smoulder is a mostly simple symmetrical 3CP map with a twist: as the final point is being captured, next to the point, a large gate slowly opens. This can simultaneously help attackers finish the capture, as well as allow the defending team to more easily get to and potentially retake mid if the attackers' push fails (if no one is capping, the door slowly closes).
This is also my submission to the Rule of Threes contest, most likely for both the minor (shorter, gameplay only) and major (longer, detailing included) parts of the contest.
Screenshots: