I'm making a Versus Saxton Hale (VSH) map for a server. My inspiration was a sort of cloth-y, laundry-room type setting with patchwork and ventilation. I've been using displacements for most of the terrain and I'm afraid that it's too good to be true; aren't displacements heavy on some computers? So far my map (I'd say this is roughly 1/12-ish done) looks like this. With the proportions of displacements to blocks, would it be bad if I keep using them this much?