Shinden - A Japanese Payloab Payloab
14bit L14: Bit Member aa Oct 5, 2014 661 2,121 Jul 28, 2017 #1 Shinden - A Japanese Payloab Payloab 11
Kube Not the correct way to make lasagna aa Aug 31, 2014 1,342 1,850 Jul 28, 2017 #2 Payloab! Pretty lookin' map
14bit L14: Bit Member aa Oct 5, 2014 661 2,121 Jul 28, 2017 #3 Fixed spawns being messed up Added Spec cams Fixed the Gongs playing forever Added more ammo and health around 2nd Added engie cubby at second Lighting fixes on Final Fixed blue texture in red's spawn Moved rock at Final so you don't get stuck Read the rest of this update entry... 1 1
Fixed spawns being messed up Added Spec cams Fixed the Gongs playing forever Added more ammo and health around 2nd Added engie cubby at second Lighting fixes on Final Fixed blue texture in red's spawn Moved rock at Final so you don't get stuck Read the rest of this update entry...
14bit L14: Bit Member aa Oct 5, 2014 661 2,121 Jul 28, 2017 #5 Improved stairs Clipping Fixes Flipped room near A, blocking a sightline Added a rock near final to help attackers Moved Red's spawn back on final slightly Raised spawn times for red on second and final Health and Ammo Changes Lighting improvements Read the rest of this update entry... 1
Improved stairs Clipping Fixes Flipped room near A, blocking a sightline Added a rock near final to help attackers Moved Red's spawn back on final slightly Raised spawn times for red on second and final Health and Ammo Changes Lighting improvements Read the rest of this update entry...
14bit L14: Bit Member aa Oct 5, 2014 661 2,121 Jul 28, 2017 #6 Added a sign so Red doesn't get lost again Adjusted Red Spawn times on Second and Final Added a rock near Second Removed rock near Final Added a roll forwards zone at Final Lighting Changes Health and ammo changes Added Soundscapes Clipping Optimization? Maybe? Easter Egg! Read the rest of this update entry... 1
Added a sign so Red doesn't get lost again Adjusted Red Spawn times on Second and Final Added a rock near Second Removed rock near Final Added a roll forwards zone at Final Lighting Changes Health and ammo changes Added Soundscapes Clipping Optimization? Maybe? Easter Egg! Read the rest of this update entry...
Ixy L2: Junior Member Jan 29, 2016 75 67 Aug 25, 2017 #7 Lots of potential here. Can't wait to see it finished!
14bit L14: Bit Member aa Oct 5, 2014 661 2,121 Nov 10, 2019 #8 woah, it's back Rebuilt Red's final spawn Increased spawn times for Red when attacking final Read the rest of this update entry... 3
woah, it's back Rebuilt Red's final spawn Increased spawn times for Red when attacking final Read the rest of this update entry...
MegapiemanPHD Doctorate in Deliciousness aa Mar 31, 2012 2,004 1,313 Nov 10, 2019 #9 Always love me some payloab 1
14bit L14: Bit Member aa Oct 5, 2014 661 2,121 Nov 12, 2019 #10 Fixed Blu's forward spawn not working Lowered the window that overlooks the river so you can walk out of it instead of needing to jump Lowered respawn times for Red on final back to where they were Fixed some visible nodraw Fixed missing textures (?) Read the rest of this update entry...
Fixed Blu's forward spawn not working Lowered the window that overlooks the river so you can walk out of it instead of needing to jump Lowered respawn times for Red on final back to where they were Fixed some visible nodraw Fixed missing textures (?) Read the rest of this update entry...