this is very helpful I had some ideas of models I wanted to make and this just makes it easier, and with mick-a-nator's tut that i noticed in his signature I can start making stuff for tf2 without having to shell out $3000, thx guys
this is very helpful I had some ideas of models I wanted to make and this just makes it easier, and with mick-a-nator's tut that i noticed in his signature I can start making stuff for tf2 without having to shell out $3000, thx guys
Stop right there mister!
This program can make hideously huge poly count models and should be used with extreme caution.
The level of detail it can make is designed for baking normal maps for much, much lower poly models. The high poly models will make most game engines melt.
This program really should only be used to make higher poly models to bake into normal maps. I hope the guy will include an import option so we can model off of a low poly mesh.
I use it pretty regularly myself. As already said it's really great for creating high poly bakes on organic forms, but another thing that it works great for is fixing seams. Import a model with UVs and touch them up, then use that as a layer behind your texture and blend it in. Flawless seams.
How is scuptris like 3D modeling? I mean, is it the same in a sense (poly's w/ verticies), or is it more like 3D playdoh?