The new trigger entity is cool too, no need to add base velocity awkwardly anymore.
tf_halloween_minigame
tf_halloween_minigame_falling_platforms
tf_logic_minigames
tf_pda_expansion_dispenser
tf_pda_expansion_teleporter
tf_projectile_spellkartbats
tf_projectile_spellkartorb
tf_teleport_location
halloween_fortune_teller
tf_base_minigame
trigger_apply_impulse
trigger_teleport_relative
tf_halloween_pickup
prop_soccer_ball
These are apparently all the new entities added:
AddCond 82 gives the player the bumpercar mechanics but doesn't give them the car model.
addcond #
82 Player is placed inside a Bumper Car and gains Bumper Car movement and controls.
83 Player's Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or a wall or other player is encountered.
84 Player gains a larger head and lowered gravity.
85 Player is forced to use melee weapons. Automatically adds conditions 32 and 75 when added.
86 Player can swim in air, and gains vision effects as if underwater or covered in Jarate.
87 Player is locked in place and cannot turn.
88 Player gains a cage surrounding them. Automatically adds condition 87 when added.