Scarab

Scarab RC6

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Suna

What's a greybox?
aa
Nov 10, 2017
416
627
  • Added a new route to the cave/library connector
I have been unhappy with how easily the courtyards next to mid have been held by oppressive teams, this route has been added to reduce some of that pressure and allow for more free-flowing gameplay in the area.

  • Added the Duat.
This ancient place can provide a temporary refuge for those who need it, and provide treasures to those who can successfully brave its dangers. But be warned, every rose has its thorns.

  • Detail improvements.
  • Clipping improvements.
  • Bug fixes.
  • Optimisation improvements.
20210910014946_1.jpg


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Suna

What's a greybox?
aa
Nov 10, 2017
416
627
  • Door to the Duat is now guaranteed to open when a curse occurs, instead of only having a chance to.
In the last test, the door only opened twice over two rounds (both in the same round), which wasn't quite to my liking, and many players didn't realise the Duat existed at all. By having the door open upon every curse, hopefully there will be a lot more gameplay in the area.

  • Changed logic regarding winning/losing voicelines
Previously the logic system I had in place for this was whipped up pretty quickly and was actually a bit broken, meaning you'd only hear these voicelines if you were on a full server and capped mostly at the arch. The new system I have in place should hopefully enable you to hear these voicelines far more often, as it more accurately tracks the progress of each team and can be triggered much more frequently.

  • Fixed an issue that caused certain sounds to stop playing.
  • Door to the Duat opens/closes 33% slower.
  • Clipping fixes/improvements.
  • Minor detail improvements.
  • Misc. bug fixes.

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Suna

What's a greybox?
aa
Nov 10, 2017
416
627
  • Added a secondary entrance to the Duat on the wooden battlements
A complaint I had from a few people was that it could be difficult to enter the Duat if the previous open point was the Arch, as the other team would usually have a somewhat strong hold on the other area.
  • Adjusted the routes in the Duat
The healthpits in the Duat were at dead ends, which made their effectiveness somewhat lacking. Now, they're on new/altered routes that continue on, though these routes take a little more time to reach the exit than the ones without a pickup.
  • Replaced the particle-based soul pickup with new a new Canopic Jar-Style model (thanks Spleep!)(the pickup sound has also been changed)
  • Moved pickup locations/quantites
  • Fixed some lighting issues
  • Minor detail improvements
  • Minor particle improvements
  • Clipping improvements

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Suna

What's a greybox?
aa
Nov 10, 2017
416
627
Suna updated Scarab with a new update entry:

The End?

20220918221142_1.jpg

  • Major detail improvements to blue side
I have been unhappy for a while with how blue side has looked, there weren't enough buildings to sell it being a town, and the OOB areas were bland.
I've done a lot of work to add extra detail to these areas and establish more of a cohesive theme and story. Mid has also had a change to be a little more asymmetrical with the detailing.



20220918221230_1.jpg

  • Improved...

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