SB 14bit

SB 14bit A2A

14bit

L14: Bit Member
aa
Oct 5, 2014
661
2,121
SB 14bit - An experiemental Smash Bros map for detailing practice

An experimental Smash Bros map for detailing practice, and also it just seemed like fun to make one. Maybe bad? Who knows!

The killzones are probably too close.

Features:
  • Dynamic respawn points that activate/deactivate spawn points to make sure you're not spawning in/on/near enemies
  • Edge warnings that fade in when you get close to the killzones
  • Jump pads!
 

14bit

L14: Bit Member
aa
Oct 5, 2014
661
2,121
  • Compiled with LDR this time (whoops)
  • Moved the Control Point back into playable space
    • Now you can try to play this as a regular arena map if you want I guess?
  • Changes to kill triggers:
    • Moved edge kill triggers significantly farther out
    • Raised ceiling significantly
    • Significantly upped damage dealt
  • Expanded triggers for dynamic respawns
    • You should spawn near enemies significantly less often now
  • Added a new catapult to make rotations around the upper portions easier
  • Reduced push force on catapult correction triggers
  • Tweaked the particle effects used on the catapults
  • Changes to the catapult nearest the mining elevator:
    • Reduced launch speed
    • Re-targeted destination to be lower
  • Clipping fixes:
    • Removed the aggressive tree clipping, you can now get closer to trees
    • Fixed a perch point
    • Clipped the edges of the mining elevator

Read the rest of this update entry...