I'm on the verge of a first map and I thought before I go all gung-ho and make a map sans all the things I hate about valve's maps I should ask about at least one of those things. Is there any reason whatsoever for restricting the func_regenerate to the immediate vicinity of a resupply locker? i.e., is there any principled reason for resupply lockers in a spawn rather than the whole spawn being functionally a 'resupply locker'? My experience has been that I only return to spawn for one reason - to get healed/ammo'd, and the extra time spent sidling up to a locker (sometimes after an entirely unnecessary and obnoxious run, *cough* egypt *cough*) does nothing to make the game any smoother or more fun. So is a tiny resupply box a cosmetic convention, or something that figures into some relevant facet of gameplay I'm unaware of? new to the forums, mapping, hello, etc.