- Oct 6, 2008
- 1,964
- 447
Hi,
Setting up a place holder for this thread (from work) since my home computer is sort of in pieces and needs a complete reinstall of the OS to fix the constant crahes and lock ups I have been getting recently :sneaky2:
What this tutorial will contain.
1. VMF(x2), working BSP(x2) of the mpl_ format, resource files you can copy over and work with. 1 will be for snyc'd final payload and the other non sync'd (see B below)
2. Instructions in how to do it since it is fairly complicated to set up.
3. Updates as I continue my experimentation with this new format.
That being said, with my current version of the game mode, here are the known bugs:
A] Since it's modified payload race coding - one cart will have the red glow - no current fix as it's hard coded into the entity formats - I'm currently working (well once my PC is back up) on trying to use multiple pl_ train watchers and modifying the HUD Positions for each so that I can have all payloads have the blue hue.
B] Duplicate voice warnings on approaching final Cap point on the sync'd final game mode - this happens because the warning system is still watching both carts. If you are pushing the final carts to victory separately - then you will still get the announcement for each cart as it approaches the final cap - you may get the duplicate warning at the same time or very close together depending on how closely the two carts are together.
C] The cart glow cannot be currently transferred over to a new final payload cart at the moment but I may have some new trickery coming up for it.
Setting up a place holder for this thread (from work) since my home computer is sort of in pieces and needs a complete reinstall of the OS to fix the constant crahes and lock ups I have been getting recently :sneaky2:
What this tutorial will contain.
1. VMF(x2), working BSP(x2) of the mpl_ format, resource files you can copy over and work with. 1 will be for snyc'd final payload and the other non sync'd (see B below)
2. Instructions in how to do it since it is fairly complicated to set up.
3. Updates as I continue my experimentation with this new format.
That being said, with my current version of the game mode, here are the known bugs:
A] Since it's modified payload race coding - one cart will have the red glow - no current fix as it's hard coded into the entity formats - I'm currently working (well once my PC is back up) on trying to use multiple pl_ train watchers and modifying the HUD Positions for each so that I can have all payloads have the blue hue.
B] Duplicate voice warnings on approaching final Cap point on the sync'd final game mode - this happens because the warning system is still watching both carts. If you are pushing the final carts to victory separately - then you will still get the announcement for each cart as it approaches the final cap - you may get the duplicate warning at the same time or very close together depending on how closely the two carts are together.
C] The cart glow cannot be currently transferred over to a new final payload cart at the moment but I may have some new trickery coming up for it.
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