Does it really take that long? Or did you restart it and it was done much faster?How long should this process take? Mine's been chugging along for about a half hour for a 60 mb file.
The ingame method worked!
Does it really take that long? Or did you restart it and it was done much faster?How long should this process take? Mine's been chugging along for about a half hour for a 60 mb file.
The ingame method worked!
Does it really take that long? Or did you restart it and it was done much faster?
bspzip -repack [ -compress ] <bspfile>
Optimally repacks a BSP file, optionally using compressed BSP format.
Using on a compressed BSP without -compress will effectively decompress
a compressed BSP.
Well, I took the liberty of repacking each and every single map in tf/maps. It took a while, but nothing you can't solve with patience and Pink Floyd.
Size of tf/maps before repacking: 3.89GB. Size of tf/maps after repacking: 1.9GB. Reduction: 1.99GB. Space saved: 49%. That's not nothing.
E-mailing Valve on Monday to see if they can just take all the maps I compressed for them and have them just drop 'em in TF2 with the next update, just for the sake of saving 2GB of space. And I'll ask them to remove the HL2 folder while they're at it (since basically nothing apart from 2-3 models/materials is being used) since that adds another 2.65GB to the "space saved" list once it's gone. And I'll ask them if it's possible for vpk files to get some form of compression as well in the future. For giggles I took the 17 tf2_misc vpk files and compressed each individual file into a zip. File size of them combined before compression: 1750MB. After compressing them individually into a zip: 544 MB. That's about 31% of the original total file size. Imagine the space savings with compression on all the vpk files...
Not if you properly announce the change a week or 2 beforehand giving community servers running these maps enough time to do all their necessary work before you actually push the update out. But thanks for reminding me of that, I'll include it in my email.Ask for the repack. Don't ask for the removal of map content, for as much space as it could save, you will break many a deathrun map*.
*in all seriouesness, many, many non-stock-looking custom maps use hl2 textures; removing them would result in an utter community outrage.
Not if you properly announce the change a week or 2 beforehand giving community servers running these maps to do all their necessary work before you actually push the update out. But thanks for reminding me of that, I'll include it in my email.
Valve have been - quite sensibly I think - combining map fixes and repacks together. Sending them a repacked "pack" and saying "get to it" would just encourage them to skip the fixes.
And I'll ask them to remove the HL2 folder while they're at it (since basically nothing apart from 2-3 models/materials is being used) since that adds another 2.65GB to the "space saved" list once it's gone.
To my knowledge, neither VPK nor the game engine itself were built with compression in mind. This isn't just some switch you can throw and it suddenly works.And I'll ask them if it's possible for vpk files to get some form of compression as well in the future. For giggles I took the 17 tf2_misc vpk files and compressed each individual file into a zip. File size of them combined before compression: 1750MB. After compressing them individually into a zip: 544 MB. That's about 31% of the original total file size. Imagine the space savings with compression on all the vpk files...