Relay2

CTF Relay2 a2

14bit

L14: Bit Member
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Oct 5, 2014
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14bit submitted a new resource:

14bit_mc23 (Relay2) - A spiritual successor/remake of Relay, now with 300% more bombs

You Have A Bomb And It Is Going To Explode Unless You Reach The Point Before It Goes Off.

The moment you pick up a bomb, the clock starts ticking. No matter what, no matter where, the bomb will go off when time is up, killing you and everyone nearby. You can only cap points when you have the bomb, but you cap instantly.

A spiritual successor/remake of Relay, my old 7.2 hour map. You can see the similarities if you squint really hard.

Bits of the logic are from @Suna's...

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14bit

L14: Bit Member
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Oct 5, 2014
661
2,121
14bit updated 14bit_mc23 (Relay2) with a new update entry:

A1A: Mostly Logic Fixes

  • Changed map prefix from ctf to ad
  • Increased the size of all three capture zones
    • Some geometry has been slightly changed to accommodate this, most notably at final
  • Red Team can now block captures by standing on the point
  • Increased explosion sound volume and audible distance
  • Added goal strings for both teams
  • Increased explosion raidus to 384 (up from 256)
  • Added sounds to let players the bomb is about to explode
  • Bomb logic fixes:
    • The...

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14bit

L14: Bit Member
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Oct 5, 2014
661
2,121
14bit updated 14bit_mc23 (Relay2) with a new update entry:

A1B: More logic fixes

  • Changes to final:
    • Widened area by 256hu
    • Added added new routes
  • Fixed control point props not being set to the correct skin on capture
  • Fixed teams not switching on round end if Red won
  • Lowered respawnwave times to 8 seconds (down from 10) for both teams
  • Lighting adjustments
  • Health/Ammo adjustments
  • Updates to Bomb logic:
    • Bombs are now set to Attack/Defend mode (they glow blue now)
    • Added proper voice lines for bomb pickup/drop/return...

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14bit

L14: Bit Member
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Oct 5, 2014
661
2,121
14bit updated 14bit_mc23 (Relay2) with a new update entry:

A1C: Even More Logic Fixes

  • Respawnwave times for both teams reduced to 6 seconds (down from 8) after A is capped
  • Bombs 2 and 3 now spawn 10 seconds after the previous point has been capped, instead of instantly
  • Voice lines now play when the bomb(s) first enable
    • This applies to both setup time, as well as when bombs 2 and 3 become available
  • Updates to Bomb logic:
    • Bombs can no longer damage Blu team buildings
    • Fixed PD dispensers on bombs disabling and never re-enabling...

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14bit

L14: Bit Member
aa
Oct 5, 2014
661
2,121
14bit updated 14bit_mc23 (Relay2) with a new update entry:

A2: Finally some geometry changes

oh no he's still working on it
  • Renamed map to Relay2
  • Added announcer warnings when the bomb is approaching a point
  • Health and ammo adjustments
  • Lighting improvements
  • Changes at A:
    • Rebuilt Blu spawn
    • Rebuilt the point to be in a building
    • Rebuilt the interior of Blu's side building
    • Rebuilt the A->B connector
    • Adjustments to cover
  • Changes at B:
    • Rebuilt the A->B connector
    • Adjustments to cover
  • Changes at C:
    • ...

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