I am trying to make quick sand for a joke map, rather like the quicksand from Mario 64, where you slowly sink while you run along it, jumping gets you unstuck, and sinking to far kills you. I wanted to have several layers of displacements and a teleport brush that lowers you a level every few seconds. This would allow you to jump up a displacement, and has few moving parts. But when you are teleported into a brush or displacement you get stuck. Also the trigger_teleport_relative teleports you relative to its origin, not according the player like advertised. Any solutions or ideas?