Quick question about clip texture in mvm

Discussion in 'Mapping Questions & Discussion' started by Asd417, Jun 8, 2017.

  1. Asd417

    aa Asd417 L1: Crook

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    Does Clip texture clip robots like how the playerclip clips players?
     
  2. Crowbar

    aa Crowbar perfektoberfest

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    Robots are bots which are considered clients by TF2. Both playerclip and clip work identically, no matter which you use or whether that is a bot, robot or a real player.
     
  3. Muddy

    aa Muddy Muddy

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    Bots are recognised as players, so anything that affects players will affect bots too (except for team-specific entities and triggers). So, yes.

    EDIT: heckin ninja'd
     
  4. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    If you want to clip just players or just bots, use nodraw on a func_respawnroomvisuliser set to the opposite team
     
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  5. Asd417

    aa Asd417 L1: Crook

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    that's actually a really clever way to do it thanks
     
  6. Asd417

    aa Asd417 L1: Crook

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    Does robots avoid func_respawnroomvisualizer?
     
  7. Diva Dan

    aa Diva Dan hello!

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    They can't physically pass through it like how you cant walk into an enemies spawn on any other map
     
  8. Asd417

    aa Asd417 L1: Crook

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    but do they avoid like how they avoid nav_avoid? or will they rub their face on it if its in their way?
     
  9. Muddy

    aa Muddy Muddy

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    They will try to move through it, so you'll need to disconnect/remove any nav meshes that go through it
     
  10. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    Preferably remove the nav meshes or else the bomb might end up being placed there.