I was preemptively creating and releasing a skybox before I made a map for the 72hr jam coming up. However, The side textures of the skybox Look like This;
Instead of this;
It's like it's shrinking the texture longways, and then doubling it. I know why this system is in place in tf2 or hl2 because you aren't ever supposed to see below the horizon line, but for my map specifically I want to have the bottom half of the skybox visible at all times.
Is there any way to circumvent this?
![D7eAYyp.jpg](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FD7eAYyp.jpg&hash=30d4f9561c995132cf4d5d4fde4d3bba)
Instead of this;
![Iip0lZe.png](/proxy.php?image=http%3A%2F%2Fi.imgur.com%2FIip0lZe.png&hash=cf4779266e8ecabe70e487677a59a417)
It's like it's shrinking the texture longways, and then doubling it. I know why this system is in place in tf2 or hl2 because you aren't ever supposed to see below the horizon line, but for my map specifically I want to have the bottom half of the skybox visible at all times.
Is there any way to circumvent this?