T
The Asylum
They are hinting at ctf_teufort, the medieval version that every scrub mapper wants to make.
even i couldnt bring myself to do it, and that's saying a lot
They are hinting at ctf_teufort, the medieval version that every scrub mapper wants to make.
I just realized that the beggars bazooka can be spotted in the F2P announcement video, that was made OVER A YEAR ago.
http://www.youtube.com/watch?v=eQ8duKs2Plw&t=0m32s
Yes, there is a bit of a knock-back, I forget if it was intended.Doesn't the regular flare inadvertantly have a mini-crit knockback affect already? If it wasn't for that fact i'd think the weapon might be fairly interesting to use, but with the existance of airblast and a -50% damage penalty it seems like just another redundant weapon.
you'd really think it would actually be a decent weapon then. i guess that explains how it seems geared towards f2p newbs. i mean 3 degrees of missing potential - now you can really blame the game when you miss! beyond that, it's a more fun cow mangler. (makes more sense stat-wise kinda)
Yes, there is a bit of a knock-back, I forget if it was intended.
Holy shit you guys are negative.
This update included three of the most good-looking and stylistically fitting sets in the workshop, as well as an incredibly sweet-looking community flare gun. The rocket launcher does admittedly seem pretty spammy, but it all depends on the variables attached to it; How long it takes to charge up, how big is the window between max charge and overcharge is etc. The Scout set isn't anything that I'd want to use, but the alternative playstyle it suggests looks sort of fascinating, and I don't think it looks particularly crutch-y. The SMG is a bit odd, but I'm happy to see a new non-shield, non-piss secondary for the Sniper. The Rifle seems like a long-overdue encouragement to headshotting Snipers, and though this doesn't include me (Sniper's one of my least played classes), I welcome it with open arms. The flare looks.. Intriguing. I really can't form an opinion about it without seeing how it works in-game first.
I like this update.
You must be new here.
No one here has been particularly impressed by an update since the Medic's. These updates are a chance of hope and usually provide disappointment. People are gonna be cynical. Most of the weapons released have been redundantly UP or stupidly OP; or even stylistically daft. I'm not even going to get into the straight up upgrades from promotional updates *cough* Deux Ex *cough*. Yes these weapons look to fit TF2 more than usual but we all see a half heartedness behind each and every one of the weapon releases. Whether or not it's the beta testers or Valve's fault is another question but people seem to say that Valve doesn't really listen to the beta testers. Thus we get weapons with silly stats and mechanics. I'm not saying they should be expected to get it perfect everytime, but how long did it take them to nerf the equaliser?
If anyone would build a rocket launcher out of garbage, it would be this guy.Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
Where did that name originate from anyway?
@Deodarent: I did not remember that, but I still stand by opinion that it is ugly has hell. And that isn't a good ugly.