props are black, no leak

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
i have no idea what this is, nothing on the map is doing this. i tried disabling shadows but it did not work :/
20170612132149_1.jpg
 
May 25, 2015
390
307
If you're not compiling in expert mode, prop_statics get their lighting information from their origin point. You can however use an info_lighting entity to work as an external origin point for lighting purposes. Simply create an info_lighting entity near the prop, however not inside world geometry. Name it, and then set the "light origin" keyvalue in the prop_static to the name of the info_lighting.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
If you're not compiling in expert mode, prop_statics get their lighting information from their origin point. You can however use an info_lighting entity to work as an external origin point for lighting purposes. Simply create an info_lighting entity near the prop, however not inside world geometry. Name it, and then set the "light origin" keyvalue in the prop_static to the name of the info_lighting.
what is expert mode?
 
May 25, 2015
390
307
Expert mode is accessed by clicking the "Expert" button in the run map window. It allows you to type in advanced command line options (since all the compile tools are actually command line programs). These options allow you to compile your map with exact lighting on static props, and you should definitively use this when making the final release of your map. Just keep in mind that this is very slow and you should only use this for release compiles.