
- Thread starter Crash
- Start date
Beta 5
11-17-2014
Added new route from lower area behind capture point to upper area above it
Okay finale is definitely insane now
Removed tractor beam pulls from inside the silo at mid
Lowered middle structure on ship and minimalized extra brushwork
Got rid of a bunch of in-the-way details on ship
Added clipping boxes that catch you as you teleport onto ship, killing off momentum
Cleaned up a few routes
Did I mention particles yet? Because Particles
Did a lot more clipping
Started optimizing lightmaps
Adjusted lighting
Beta 6
11-17-2014
Fixed the health pack in the center of the ship occasionally getting blocked by func_door moving the parts above it
Fixed missing point_spotlight on middle
Beta 7
Remade mid-field structures to be a lot more interesting and direct combat flow differently
Removed large ramp going into the building behind the capture zone and replaced it with a drop down, this should help direct combat more towards the center and reduce players upstairs at the start of the match
Reduced alien's health to 5hp, they should now all explode in one hit
You can now hide from the UFO tractor beam by standing under the roof, this no longer sucks you into the ceiling
Refined the cuts on the tractor beam triggers to avoid any interior areas
Added speed boost/ infinite air jumps condition to players inside ship
Adjusted some of the health and ammo
Blocked all exploitable openings on spawn buildings
Adjusted some material usage/ detailing
Tweaked lighting/ prop lighting