CTF Premuda B1B

By eerieone

  1. Rexy

    aa Rexy The Kwisatz Haderach

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    A7 is hardly unplayable. Don't be fooled by the suffixes. For the most part, the detail work is done.
     
  2. gustav

    gustav L1: Registered

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    Yup i know but the rules on my serwer demand map to reach beta stage. And players more often chose mape in vote for next map if it is higher version.
     
  3. eerieone

    aa eerieone

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    unfortunately, i have to put the map on a bigger pause :(
    had some major hardware failure over the last week + need to do preperations for my dimploma, so, first things first :\

    i hope i´ll be able to toss out a good beta for the finals
     
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  4. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    Good luck with them and this then. I still need to get a decent game of this somewhere closer to home so I can fully Test it..
     
  5. mhmm

    mhmm L1: Registered

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    Everything working fine with this map? It has been a while.
     
  6. Tapp

    Tapp L10: Glamorous Member

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    Only you could put not one, but five explosions into a CTF map. I love the map though, it can be a bit confusing in places and it's different, but a great play none-the-less.
     
  7. eerieone

    aa eerieone

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    it´s moving at a very slow pace right now, i´m in my last university year and need to focus on that, but i will push out a beta for the submission,
    at least i hope so :(
     
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  8. littleedge

    aa littleedge L1111: Clipping Guru

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    I was planning on doing a final sweep on all the contest maps before the end of the contest. If you've seen what I've done in other detailed maps, I go through a map on my own and find any rocket jump exploits, playerclip fails, displacement fails, misaligned props, weird lighting, etc. and provide screenshots of it all.

    I was planning on doing it as soon as a new version of your map was released, but now that I notice there are only 15 days left, I didn't want to find out that a map was updated, go through it, and then find out that since there are only x days left, a new version wouldn't be submitted to the contest, thus my work not as useful as it could be (that is, I'm implying that you will finish your map even after the contest).

    So message me on Steam (my name is littleedge), find me in the chat (between 3 and 9 pm ET), pm me here, or reply in this thread if you want me to go through your map in the current version, or do it in your next version. Or if you don't want me to go through it at all, and anything i come upon in a Gameday is enough.
     
  9. eerieone

    aa eerieone

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    Small update and big Props to Rexy

    now the intel is using the model replacement provided by valve and the model ain´t clipping into the view anymore :D

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    byebye problems
     
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  10. Rexy

    aa Rexy The Kwisatz Haderach

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    Incredible satisfaction!
     
  11. The_Ulf

    The_Ulf L6: Sharp Member

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    Hawesome!
     
  12. Zanpa

    Zanpa L4: Comfortable Member

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    Sexy intel is still sexy.
     
  13. eerieone

    aa eerieone

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    Hurray, Hurray, finally sorted out the waterbug and finished the 2D-skybox.
    next on the to-do list is finishing the custom skybox.

    here we go, 10 screens

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    • Thanks Thanks x 6
  14. Gerbil

    aa Gerbil

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    Looks great! Awesome work. :)
     
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  15. Nutomic

    Nutomic L11: Posh Member

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    Wow, those pictures look really awesome, especially the lighting :)

    Downloading...
     
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  16. andysss456

    andysss456 L2: Junior Member

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    Sexy as always eerie.
     
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  17. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    Thank God! The lighting is so much better now!
     
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  18. Westerhound

    Westerhound L5: Dapper Member

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    Looking awesome, but empty :|
     
    Last edited: Oct 22, 2009
  19. eerieone

    aa eerieone

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    Yeah, i agree, a bit empty.. but that´s just the start
    i will augment the bigger islands with some radar stations or such, but overall i want that setting where you feel that it is a remote outpost

    or i might add some more displacement islands and toy around with the underwater displacements which break the current waterpattern
     
    Last edited: Oct 22, 2009
  20. DaBeatzProject

    aa DaBeatzProject

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    Woooooooooooooo finally! :D